GoldenEye 007

[ classified — for your eyes only ]
View decomp source on GitLab
// FAQ
▸ What is this?
This is a source port of GoldenEye 007 from N64 to PC. It's 75% decomp and 25% recomp, as the game hasn't yet been fully decompiled. How does it run in your browser? The C source code was compiled to WASM via Emscripten.
▸ What are the next planned features?
May 1stController / gamepad support
June 1stNetplay
July 1stBetter mouse & keyboard support
August 1stBetter graphics and performance
September 1stMod support, starting with Goldfinger 64 and GoldenEye LTK CUP Edition
▸ When will the full source code be available?
Not planning to make it available right now as it's very ugly and full of hacks. The current version is fragile and might crash. The source code will be released simultaneously with the native Linux and Windows versions.
▸ Why do the graphics look bad?
Sorry, I'm not an expert in shaders. Most of this was vibecoded. It's probably why the game currently runs slow.
▸ Can I remap buttons?
Not right now. The default keyboard controls are:
Arrow keysAnalog stick
Numpad 8 / 4 / 6 / 2D-pad Up / Left / Right / Down
ZZ trigger (fire)
XA button
CB button
A / SL / R shoulder buttons
I / K / J / LC-Up / C-Down / C-Left / C-Right
EnterStart
▸ What's the white stuff on the bottom left?
It's debug info, but the texture is currently corrupted. I couldn't fix it before release.
▸ Is this an April Fools joke?
I always wanted to release a serious project on April 1st so people would think it was fake, but unfortunately for you, it's fake.
▸ There's a bug on Facility, sometimes part of the bottling room doesn't load. Why is that?
There are some bugs with memory allocation that may cause that. It will be fixed in a later release.